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Roller Ball question: move relative to camera

I was able to add third person camera controls similar to the third person template and now I’m trying to get the movement controls to move based on the camera orientation. I’ve gotten to the point where it will move perpendicular to the camera but I’m stumped how to fix it.

https://dl.dropboxusercontent.com/u/1789153/UE4/ballmovebp02.jpg

take the Screenshot in the last Post. I’ve had the same problem. end i Solved it that way

I created a camers class for this in UDK but I haven’t transferred it to c++ yet. It is setup just to take basic default settings and should fit in perfectly with blueprints when I get around to it.