# Role and RemteRole still not correct after changing

**URL:** <https://forums.unrealengine.com/t/role-and-remterole-still-not-correct-after-changing/459576>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, unreal-engine, bug-report, CPP, Blueprint, question\
**Created:** [December 16, 2019, 1:46am UTC](https://forums.unrealengine.com/t/role-and-remterole-still-not-correct-after-changing/459576 "2019-12-16T01:46:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![abxyxx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@abxyxx](https://forums.unrealengine.com/u/abxyxx)\
**Post date:** [December 16, 2019, 1:46am UTC](https://forums.unrealengine.com/t/role-and-remterole-still-not-correct-after-changing/459576/1 "2019-12-16T01:46:09Z")

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I am having issues with Client 2 leaving unpossessed pawns as ROLE\_AutonomousProxy, even though it was meant to be fixed with UE-54477. Client 1 works correctly resets them to ROLE\_SimulatedProxy.

Repo steps:  
-Run with 2 clients  
-Get Client 2 to possess and unpossess a pawn  
-The pawn will stay as ROLE\_AutonomousProxy
