# Rocket Racing HUD persists after the player respawns via \`Overview / Miscellaneous / Respawn\`

**URL:** <https://forums.unrealengine.com/t/rocket-racing-hud-persists-after-the-player-respawns-via-overview-miscellaneous-respawn/2649311>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fixed, fortnite\
**Created:** [August 21, 2025, 3:06pm UTC](https://forums.unrealengine.com/t/rocket-racing-hud-persists-after-the-player-respawns-via-overview-miscellaneous-respawn/2649311 "2025-08-21T15:06:07Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Velocity\_Zero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/velocity_zero/32/1036910_2.png) [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Post date:** [August 21, 2025, 3:06pm UTC](https://forums.unrealengine.com/t/rocket-racing-hud-persists-after-the-player-respawns-via-overview-miscellaneous-respawn/2649311/1 "2025-08-21T15:06:08Z")

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### Summary

Unlike in the past [report](https://forums.unrealengine.com/t/major-player-can-no-longer-move-or-interact-as-rocket-racing-mobile-hud-persists-after-the-player-respawns/2376015) there’s a new issue with Rocket Racing vehicle spawner in regular UEFN experiences. The HUD does persist when the player respawns while being inside the vehicle with a specific method but not with another.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

- Spawn a rocket racing car in a regular UEFN experience

- Enter the car

### Expected Result

The RR HUD should correclty disappear.

### Observed Result

The RR HUD sticks to the player’s UI until they re-enter another RR vehicle.

### Platform(s)

PC / Nintendo Switch 2 (v37.00)

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<div class="post-metadata">

**Author:** ![Velocity\_Zero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/velocity_zero/32/1036910_2.png) [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Post date:** [October 6, 2025, 7:35am UTC](https://forums.unrealengine.com/t/rocket-racing-hud-persists-after-the-player-respawns-via-overview-miscellaneous-respawn/2649311/4 "2025-10-06T07:35:04Z")

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_sigh_ 😮‍💨

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [February 17, 2026, 3:07pm UTC](https://forums.unrealengine.com/t/rocket-racing-hud-persists-after-the-player-respawns-via-overview-miscellaneous-respawn/2649311/8 "2026-02-17T15:07:00Z")

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This topic was automatically closed after 180 days. New replies are no longer allowed.

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [July 21, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/rocket-racing-hud-persists-after-the-player-respawns-via-overview-miscellaneous-respawn/2649311/14 "2026-07-21T20:00:40Z")

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FORT-959674 is ‘Closed’ as ‘Fixed’. The issue will be addressed in .
