I want fire and smoke from engine to inherit speed from parent, but I don’t want to use local space, because if space ship rotates, fire should bend. So I have just used Initial Velocity + Inherit Parent Velocity. The problem is that if I increase spawn rate of particles to get solid fire animation and reach pretty high velocity particles start to spawn in front of my ship. Looks like there is some problems with calculation of speed in particle system with big amount of particles, or maybe this problem connected with tick rate and apwnt rate of particles. So is there any way to fix it? Or wny other ways to get realistic rocket engine fire?