I’ve been looking into mocap and mocap cleanup lately and wanted to create a little rock climbing experience in UE4.
The mocap equipment used is IPISoft with 6xps3 eyes and the cleanup was done in MotionBuilder 2016.
This video shows the first basic animations and what i’ve done in order to get the character to climb up a 30deg inclined wall. The control part in UE4 is currently super simple and i still have to decide how i want to handle hands animation. My original idea was to allow the user to grab on to the holds using an additive animation layer, but i currently like the idea of the hands just being animated.
In case you are into MotionBuilder, im also sharing my findings on my channel. Feel free to comment since im still new to it.
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