I chose UE4.19 but I have no clue.
Log file open, 07/08/18 05:32:54
LogInit:Display: Running engine for game: RoboRecall
LogInit:Display: Project file not found: …/…/…/RoboRecall/RoboRecall.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1647354544) SRandInit(-1647354544).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: Oculus: FOnlineSubsystemOculus::InitWithWindowsPlatform()
LogInit: Build: ++Odin+Release-CL-3913707
LogInit: Engine Version: 4.16.0-3913707+++Odin+Release
LogInit: Compatible Engine Version: 4.16.0-3313651+++Odin+Release
LogInit: Net CL: 3313651
LogInit: Compiled (64-bit): Mar 19 2018 14:03:49
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Odin+Release
LogInit: Command line:
LogInit: Base directory: F:/Software/epic-games-odin/RoboRecall/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: false, Event Driven Loader: false, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.07.08-12.32.55:343][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.07.08-12.32.55:343][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.SSR.Quality:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.MotionBlurQuality:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:5]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.SceneColorFormat:3]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.LensFlareQuality:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.Tonemapper.Sharpen:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.HZBOcclusion:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.Shadow.ForceSingleSampleShadowingFromStationary:1]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.AmbientOcclusionLevels:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.MSAACount:4]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentBeginMixingRoughness:0.0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentEndMixingRoughness:0.0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.Shadow.FadeExponent:5]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.Shadow.FadeResolution:128]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.Shadow.MaxResolution:256]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentLightmapMixLargestWeight:1]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.RHICmdBypass:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Computer: DESKTOP-4PIOM76
[2018.07.08-12.32.55:365][ 0]LogInit: User: bradl
[2018.07.08-12.32.55:365][ 0]LogInit: CPU Page size=65536, Cores=4
[2018.07.08-12.32.55:365][ 0]LogInit: High frequency timer resolution =4.101565 MHz
[2018.07.08-12.32.55:365][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2018.07.08-12.32.55:365][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.07.08-12.32.55:365][ 0]LogMemory: Process Physical Memory: 118.17 MB used, 118.17 MB peak
[2018.07.08-12.32.55:365][ 0]LogMemory: Process Virtual Memory: 126.23 MB used, 126.23 MB peak
[2018.07.08-12.32.55:365][ 0]LogMemory: Physical Memory: 3835.82 MB used, 12445.29 MB free, 16281.11 MB total
[2018.07.08-12.32.55:365][ 0]LogMemory: Virtual Memory: 4598.16 MB used, 12445.29 MB free, 134217728.00 MB total
[2018.07.08-12.32.55:474][ 0]LogInit: Overriding culture en with game configuration.
[2018.07.08-12.32.55:525][ 0]LogD3D11RHI: D3D11 adapters:
[2018.07.08-12.32.55:563][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070 Ti’ (Feature Level 11_0)
[2018.07.08-12.32.55:563][ 0]LogD3D11RHI: 8080/0/8140 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2018.07.08-12.32.55:564][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.07.08-12.32.55:564][ 0]LogD3D11RHI: 0/0/8140 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.07.08-12.32.55:564][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.07.08-12.32.55:568][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.07.08-12.32.55:568][ 0]LogD3D11RHI: GPU DeviceId: 0x1b82 (for the marketing name, search the web for “GPU Device Id”)
[2018.07.08-12.32.55:568][ 0]LogWindows: EnumDisplayDevices:
[2018.07.08-12.32.55:568][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1070 Ti’ (P:1 D:1)
[2018.07.08-12.32.55:568][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1070 Ti’ (P:0 D:1)
[2018.07.08-12.32.55:568][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1070 Ti’ (P:0 D:0)
[2018.07.08-12.32.55:568][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070 Ti’ (P:0 D:0)
[2018.07.08-12.32.55:568][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2018.07.08-12.32.55:568][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070 Ti
[2018.07.08-12.32.55:568][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.07.08-12.32.55:568][ 0]LogD3D11RHI: Driver Date: Unknown
[2018.07.08-12.32.55:568][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2018.07.08-12.32.55:593][ 0]LogD3D11RHI: Async texture creation enabled
[2018.07.08-12.32.55:619][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.07.08-12.32.55:661][ 0]LogD3D11RHI: HDR output is unsupported on current display
[2018.07.08-12.32.55:664][ 0]LogSlate: Using Freetype 2.6.0
[2018.07.08-12.32.55:665][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.07.08-12.32.55:665][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.07.08-12.32.56:287][ 0]LogAssetRegistry: FAssetRegistry took 0.1159 seconds to start up
[2018.07.08-12.32.56:288][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.000984 seconds
[2018.07.08-12.32.56:294][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.07.08-12.32.56:294][ 0]LogContentStreaming: Texture pool size is 2800.00 MB
[2018.07.08-12.32.56:301][ 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
[2018.07.08-12.32.56:308][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3313651, ProjectName: roborecall, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 569698415
[2018.07.08-12.32.56:343][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.07.08-12.32.56:493][ 0]LogMoviePlayer: Initializing movie player
[2018.07.08-12.32.57:047][ 0]LogUObjectArray: 30948 objects as part of root set at end of initial load.
[2018.07.08-12.32.57:047][ 0]LogUObjectAllocator: 6227304 out of 0 bytes used by permanent object pool.
[2018.07.08-12.32.57:047][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.07.08-12.32.57:047][ 0]LogEngine: Initializing Engine…
[2018.07.08-12.32.57:047][ 0]LogHMD: Oculus plugin initialized. Version: 4.16.0-3913707+++Odin+Release, LibOVR: 1.28.0, SDK: 1.19.0, built Mar 19 2018, 14:04:25
[2018.07.08-12.32.57:202][ 0]LogLinker:Warning: Can’t find file ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’
[2018.07.08-12.32.57:202][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’: Can’t find file ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’
[2018.07.08-12.32.57:202][ 0]LogLinker:Warning: Can’t find file ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’
[2018.07.08-12.32.57:202][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’: Can’t find file ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’
[2018.07.08-12.32.57:202][ 0]LogUObjectGlobals:Warning: Failed to find object ‘SoundMix /Game/Audio/SoundClass/VRDemo_Base_SoundMix.VRDemo_Base_SoundMix’
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Name: LG ULTRAWIDE (NVIDIA High Definition Audio)
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Is Default: Yes
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Sample Rate: 48000
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Channel Count: 2
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Channel Order:
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: 0: FrontLeft
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: 1: FrontRight
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Name: Digital Audio (S/PDIF) (High Definition Audio Device)
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Is Default: No
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Sample Rate: 48000
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Channel Count: 2
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Channel Order:
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: 0: FrontLeft
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: 1: FrontRight
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Name: Headphones (Rift Audio)
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Is Default: No
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Sample Rate: 48000
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Channel Count: 2
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Channel Order:
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: 0: FrontLeft
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: 1: FrontRight
[2018.07.08-12.32.57:241][ 0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.07.08-12.32.57:241][ 0]LogAudioMixerDebug: Name: Headphones (Rift Audio)
[2018.07.08-12.32.57:241][ 0]LogAudioMixerDebug: Is Default: No
[2018.07.08-12.32.57:241][ 0]LogAudioMixerDebug: Sample Rate: 48000
[2018.07.08-12.32.57:241][ 0]LogAudioMixerDebug: Channel Count: 2