Robo Recall VR; Repeatedly crashes going into 1st mission

I chose UE4.19 but I have no clue.

Log file open, 07/08/18 05:32:54
LogInit:Display: Running engine for game: RoboRecall
LogInit:Display: Project file not found: …/…/…/RoboRecall/RoboRecall.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1647354544) SRandInit(-1647354544).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: Oculus: FOnlineSubsystemOculus::InitWithWindowsPlatform()
LogInit: Build: ++Odin+Release-CL-3913707
LogInit: Engine Version: 4.16.0-3913707+++Odin+Release
LogInit: Compatible Engine Version: 4.16.0-3313651+++Odin+Release
LogInit: Net CL: 3313651
LogInit: Compiled (64-bit): Mar 19 2018 14:03:49
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Odin+Release
LogInit: Command line:
LogInit: Base directory: F:/Software/epic-games-odin/RoboRecall/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: false, Event Driven Loader: false, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.07.08-12.32.55:343][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.07.08-12.32.55:343][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.SSR.Quality:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.MotionBlurQuality:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:5]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.SceneColorFormat:3]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.LensFlareQuality:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.Tonemapper.Sharpen:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.HZBOcclusion:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.Shadow.ForceSingleSampleShadowingFromStationary:1]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.AmbientOcclusionLevels:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.MSAACount:4]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentBeginMixingRoughness:0.0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentEndMixingRoughness:0.0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.Shadow.FadeExponent:5]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.Shadow.FadeResolution:128]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.Shadow.MaxResolution:256]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentLightmapMixLargestWeight:1]]
[2018.07.08-12.32.55:365][ 0]LogInit: Setting Device Profile CVar: [[r.RHICmdBypass:0]]
[2018.07.08-12.32.55:365][ 0]LogInit: Computer: DESKTOP-4PIOM76
[2018.07.08-12.32.55:365][ 0]LogInit: User: bradl
[2018.07.08-12.32.55:365][ 0]LogInit: CPU Page size=65536, Cores=4
[2018.07.08-12.32.55:365][ 0]LogInit: High frequency timer resolution =4.101565 MHz
[2018.07.08-12.32.55:365][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2018.07.08-12.32.55:365][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.07.08-12.32.55:365][ 0]LogMemory: Process Physical Memory: 118.17 MB used, 118.17 MB peak
[2018.07.08-12.32.55:365][ 0]LogMemory: Process Virtual Memory: 126.23 MB used, 126.23 MB peak
[2018.07.08-12.32.55:365][ 0]LogMemory: Physical Memory: 3835.82 MB used, 12445.29 MB free, 16281.11 MB total
[2018.07.08-12.32.55:365][ 0]LogMemory: Virtual Memory: 4598.16 MB used, 12445.29 MB free, 134217728.00 MB total
[2018.07.08-12.32.55:474][ 0]LogInit: Overriding culture en with game configuration.
[2018.07.08-12.32.55:525][ 0]LogD3D11RHI: D3D11 adapters:
[2018.07.08-12.32.55:563][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070 Ti’ (Feature Level 11_0)
[2018.07.08-12.32.55:563][ 0]LogD3D11RHI: 8080/0/8140 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2018.07.08-12.32.55:564][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.07.08-12.32.55:564][ 0]LogD3D11RHI: 0/0/8140 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.07.08-12.32.55:564][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.07.08-12.32.55:568][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.07.08-12.32.55:568][ 0]LogD3D11RHI: GPU DeviceId: 0x1b82 (for the marketing name, search the web for “GPU Device Id”)
[2018.07.08-12.32.55:568][ 0]LogWindows: EnumDisplayDevices:
[2018.07.08-12.32.55:568][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1070 Ti’ (P:1 D:1)
[2018.07.08-12.32.55:568][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1070 Ti’ (P:0 D:1)
[2018.07.08-12.32.55:568][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1070 Ti’ (P:0 D:0)
[2018.07.08-12.32.55:568][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070 Ti’ (P:0 D:0)
[2018.07.08-12.32.55:568][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2018.07.08-12.32.55:568][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070 Ti
[2018.07.08-12.32.55:568][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.07.08-12.32.55:568][ 0]LogD3D11RHI: Driver Date: Unknown
[2018.07.08-12.32.55:568][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2018.07.08-12.32.55:593][ 0]LogD3D11RHI: Async texture creation enabled
[2018.07.08-12.32.55:619][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.07.08-12.32.55:661][ 0]LogD3D11RHI: HDR output is unsupported on current display
[2018.07.08-12.32.55:664][ 0]LogSlate: Using Freetype 2.6.0
[2018.07.08-12.32.55:665][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.07.08-12.32.55:665][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.07.08-12.32.56:287][ 0]LogAssetRegistry: FAssetRegistry took 0.1159 seconds to start up
[2018.07.08-12.32.56:288][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.000984 seconds
[2018.07.08-12.32.56:294][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.07.08-12.32.56:294][ 0]LogContentStreaming: Texture pool size is 2800.00 MB
[2018.07.08-12.32.56:301][ 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
[2018.07.08-12.32.56:308][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3313651, ProjectName: roborecall, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 569698415
[2018.07.08-12.32.56:343][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.07.08-12.32.56:493][ 0]LogMoviePlayer: Initializing movie player
[2018.07.08-12.32.57:047][ 0]LogUObjectArray: 30948 objects as part of root set at end of initial load.
[2018.07.08-12.32.57:047][ 0]LogUObjectAllocator: 6227304 out of 0 bytes used by permanent object pool.
[2018.07.08-12.32.57:047][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.07.08-12.32.57:047][ 0]LogEngine: Initializing Engine…
[2018.07.08-12.32.57:047][ 0]LogHMD: Oculus plugin initialized. Version: 4.16.0-3913707+++Odin+Release, LibOVR: 1.28.0, SDK: 1.19.0, built Mar 19 2018, 14:04:25
[2018.07.08-12.32.57:202][ 0]LogLinker:Warning: Can’t find file ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’
[2018.07.08-12.32.57:202][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’: Can’t find file ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’
[2018.07.08-12.32.57:202][ 0]LogLinker:Warning: Can’t find file ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’
[2018.07.08-12.32.57:202][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’: Can’t find file ‘/Game/Audio/SoundClass/VRDemo_Base_SoundMix’
[2018.07.08-12.32.57:202][ 0]LogUObjectGlobals:Warning: Failed to find object ‘SoundMix /Game/Audio/SoundClass/VRDemo_Base_SoundMix.VRDemo_Base_SoundMix’
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Name: LG ULTRAWIDE (NVIDIA High Definition Audio)
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Is Default: Yes
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Sample Rate: 48000
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Channel Count: 2
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: Channel Order:
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: 0: FrontLeft
[2018.07.08-12.32.57:238][ 0]LogAudioMixerDebug: 1: FrontRight
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Name: Digital Audio (S/PDIF) (High Definition Audio Device)
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Is Default: No
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Sample Rate: 48000
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Channel Count: 2
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: Channel Order:
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: 0: FrontLeft
[2018.07.08-12.32.57:239][ 0]LogAudioMixerDebug: 1: FrontRight
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Name: Headphones (Rift Audio)
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Is Default: No
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Sample Rate: 48000
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Channel Count: 2
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: Channel Order:
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: 0: FrontLeft
[2018.07.08-12.32.57:240][ 0]LogAudioMixerDebug: 1: FrontRight
[2018.07.08-12.32.57:241][ 0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.07.08-12.32.57:241][ 0]LogAudioMixerDebug: Name: Headphones (Rift Audio)
[2018.07.08-12.32.57:241][ 0]LogAudioMixerDebug: Is Default: No
[2018.07.08-12.32.57:241][ 0]LogAudioMixerDebug: Sample Rate: 48000
[2018.07.08-12.32.57:241][ 0]LogAudioMixerDebug: Channel Count: 2

Intel I7-7700k, 16GB DDR4 3400mhz, Nvidia GTX 1070ti

Hello,

For the issue that you are encountering, please visit http://fortnitehelp.epicgames.com/

I realize that this is the Fortnite help page but you can still use the contact us section to reach out and get help. Answerhub is geared towards helping people with Editor issues, not games made with the Editor.

Thanks