Road Editor

Hey, thanks for that, it sounds like you have addressed most of the issues I was seeing, The big one
was the terrain editing, so I will try that out, workflow wise it seems like a very logical
thing to setup and shape your race track/road, then to use Unreals terrain tools to sculpt
up and smooth the terrain around the road, it looks like you fixed the issue in the 4.14 update.

When testing the track with a vehicle, I need to be able to tweek the road placement and the terrain
together and have them work nicely together.

In regards to the deselecting, I come from a Maya background, so I prefer the Alt Navigation
method in unreal, (eg… Alt+Left Click is for Rotate), I’m guessing this is not handled in your code, so
any left click will cause a deselection of the road points.

Thanks for the update.