Okay, so this is what I did:
Copied the X_Character_BP files and named them X_Character_BP2
Copied the DinoCharacterStatus_BP_X files and named them DinoCharacterStatus_BP_X_2
Went into every X_Character_BP2 files and changed their components to the corresponding DinoCharacterStatus_BP_X_2 files.
Went into PrimalGameData_BP_Child and remapped From: X_Character_BP and To: X_Character_BP2 for each dino.
Currently, I have the Status BPs, the Character BPs, the PrimalGameData BP and the TestGameMode in the mod folder. The last two are used as overrides in world settings.
When I press play, I can spawn the modified dinos by using “cheat spawndino <path to dino> <params>” but “cheat summon X_character_bp_c” summons the original. I suspect the remapping failed.
Edit: Using “cheat summon X_character_bp2_c” works.
Any ideas? Shouldn’t remapping cause anything that have to do with X_character_bp_c be redirected to x_character_bp2_c? Really wanna make this mod for my server