# Rise of the Half Moon Google Game - Can Unreal Engine Still Export to HTML5? 

**URL:** <https://forums.unrealengine.com/t/rise-of-the-half-moon-google-game-can-unreal-engine-still-export-to-html5/2475620>\
**Category:** Off-Topic\
**Tags:** HTML5, unreal-engine, question\
**Created:** [April 25, 2025, 1:13pm UTC](https://forums.unrealengine.com/t/rise-of-the-half-moon-google-game-can-unreal-engine-still-export-to-html5/2475620 "2025-04-25T13:13:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Barney\_Stephenso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Barney\_Stephenso](https://forums.unrealengine.com/u/Barney_Stephenso)\
**Post date:** [April 25, 2025, 1:13pm UTC](https://forums.unrealengine.com/t/rise-of-the-half-moon-google-game-can-unreal-engine-still-export-to-html5/2475620/1 "2025-04-25T13:13:42Z")

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Google recently surprised users with a beautiful interactive browser game titled **“Rise of the Half Moon”** as part of their Doodle series. The game features smooth animations, simple controls, and runs entirely within the browser, thanks to **HTML5**.

This sparked a question in my mind—**can we still build and export similar HTML5 games using Unreal Engine (UE)?** Especially now that lightweight, artistic, browser-playable games are growing in popularity again.

* * *

## The Context

I’m a game dev and a big fan of Unreal Engine. I love its power, graphics quality, and flexibility. But when it comes to **HTML5 export** , I’ve seen mixed messages online:

- Some sources say HTML5 export was supported up to **UE 4.23**.
- Others mention it’s been **deprecated from UE 4.24 onward**.
- There’s also talk about community-maintained extensions, but I haven’t seen a stable pipeline for UE5.

So the real question is…

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## Can Unreal Engine Still Export to HTML5 Today?

From what I understand:

- **Official HTML5 export is no longer supported** in current versions of Unreal Engine.
- The feature was removed due to low usage and high maintenance cost.
- There are **community forks** and GitHub extensions trying to revive or maintain HTML5 export for UE, but they aren’t easy to set up or guarantee long-term compatibility.

This seems to make Unreal a **less-than-ideal choice** for creating games like _Rise of the Half Moon_, especially if the goal is a small, fast-loading, browser-first experience.
