Are you getting the same issue as me?
At first I could teleport the player from one part of the level to another, but now when it does, it keeps moving in the direction it was teleported in until it hits a wall.
it does this instantly so i am thinking too that it is dividing the distance traveled in the teleport by the time and instanttaniously making that the speed vector of the player so that the speed once it stops teleporting is (d/t) = LOTS. I havnt tried turning physics off and on because the player is just a camera at the moment.