Right approach to change materials of actors by widget

I set this all up… When I print the actor name in a string and select the different actors in the level, I only get the name of the BP these actors are in. So it doesn’t know which actor is selected I pressume? My project differs from your, while you got a BP class and seperate actors in the level…?

And if I understand correctly your above post, the construction script has to be set only for one static mesh?