Rigging vehicles with simple skeletons in Unreal Engine

Hello!

I am making a videogame that needs a lot of moving cars and vehicles at the same time, so i wanted to make a common rig for every vehicle.

I was wondering if there is a way to simplify the rig so, instead of having to attach one bone to every wheel, all wheels of the vehicle tracked the rotation of one singular bone, to be able to make a common rig for bikes and cars, for example