@MostHost_LA Thank you for your response and I’m sorry I couldn’t respond. I was stuck with lot of work.
I got a chance to take a look at the things that you have mentioned here.
- I am unsure how to check if the bone rotation is right or not?
- I tried exporting my model with Y forward and Z up with Apply transform enabled. Got the same results that I have right now.
- In the engine I am using control rig to rig the skeletal mesh.
I will try to search around this candy wrapper effect issue. Meanwhile please do let me know on your thoughts about checking the bone rotation.
Thanks again.