Rigging leg with IKTwoBone in UE5.1 makes leg look twisted up and crimped

@MostHost_LA Thank you for your response and I’m sorry I couldn’t respond. I was stuck with lot of work.
I got a chance to take a look at the things that you have mentioned here.

  1. I am unsure how to check if the bone rotation is right or not?
  2. I tried exporting my model with Y forward and Z up with Apply transform enabled. Got the same results that I have right now.
  3. In the engine I am using control rig to rig the skeletal mesh.

I will try to search around this candy wrapper effect issue. Meanwhile please do let me know on your thoughts about checking the bone rotation.

Thanks again.