Rigging leg with IKTwoBone in UE5.1 makes leg look twisted up and crimped

The setting on the 2 bone node should only be relative to the main joint.
Not the attachment (thigh) joint.
Nor the end (foot) joint.

This all depends on how the beast needs to move anyway.
Since its not precise anatomy theres nothing to say that his/her knee joints dont allow 3 axis of alien impossible movement :stuck_out_tongue:

2 Likes