Rigged model orientation question (Blender)

I have been working with id Tech 4 (Doom 3 BFG engine) and all of my models are setup to be exported certain way (facing +X in Blender). Is there an easy way to export my rigged models to FBX so that when brought into UE4 they face -Y as required ?

I am thinking eventually migrating one of my projects to UE4 and Iā€™d really prefer not to re-make the assets :frowning:

Thanks.

Characters in UE4 are facing +X with Z axis Up as shown here:

Oh, good stuff then :slight_smile: Thanks!