I just moved my project to engine 4.5.1 from 4.4.3 and I noticed a problem when turning on stereo that didn’t exist before. Basically the HMD rotations aren’t correctly being represented; it seems cutoff or constrained somehow. The translation ( moving head side to side ) however does seem to work as well as before. The OVR SDK has been 0.4.3 on both engines.
My project is really dead simple at this point. It’s just a Pawn with the component hierarchy of : USceneComponent -> USkeletalMeshComponent -> UCameraComponent
Any ideas?
Thanks.