# Ribbons On Only Horizontal Axis

**URL:** <https://forums.unrealengine.com/t/ribbons-on-only-horizontal-axis/362712>\
**Category:** FX\
**Tags:** ribbon, unreal-engine, question\
**Created:** [July 2, 2016, 2:24pm UTC](https://forums.unrealengine.com/t/ribbons-on-only-horizontal-axis/362712 "2016-07-02T14:24:37Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![hello.aberdeen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hello.aberdeen](https://forums.unrealengine.com/u/hello.aberdeen)\
**Post date:** [July 2, 2016, 2:24pm UTC](https://forums.unrealengine.com/t/ribbons-on-only-horizontal-axis/362712/1 "2016-07-02T14:24:37Z")

</div>

Heyo, I’m trying to create a tron-like disc effect in Cascade. I’d like to get the ribbons to only be on a certain axis instead of always facing the camera. So basically I want it to look like the disc is slicing through the air, but right now the ribbons always face the camera so no matter what axis the disc is facing, the particles are always facing the camera. Is there a way to fix this within cascade?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_5b57b2ed1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5b57b2ed1](https://forums.unrealengine.com/u/anonymous_user_5b57b2ed1)\
**Post date:** [June 25, 2019, 8:53am UTC](https://forums.unrealengine.com/t/ribbons-on-only-horizontal-axis/362712/2 "2019-06-25T08:53:10Z")

</div>

Any luck finding an answer here ? Trying to achieve the same kind of result, can’t find anything about it.
