Ribbon particles glitch when origin is moving too fast

The reason apparently is in the time the spaceship updates it’s position, if it’s occuring in the end of the frame, there is an onlyest viable option (at least for me) - use niagara particle system, and when adding it inside of your blueprint/level u just need to select niagaratickbehavior ->forceticklast menu item, hope this will help

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