# Ribbon Particles Don't Follow Orbitted Particle

**URL:** <https://forums.unrealengine.com/t/ribbon-particles-dont-follow-orbitted-particle/427014>\
**Category:** FX\
**Tags:** particle-systems, ribbon, unreal-engine, question\
**Created:** [June 9, 2018, 3:03pm UTC](https://forums.unrealengine.com/t/ribbon-particles-dont-follow-orbitted-particle/427014 "2018-06-09T15:03:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![berke822](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@berke822](https://forums.unrealengine.com/u/berke822)\
**Post date:** [June 9, 2018, 3:03pm UTC](https://forums.unrealengine.com/t/ribbon-particles-dont-follow-orbitted-particle/427014/1 "2018-06-09T15:03:35Z")

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Hello,  
I was trying to make a particle. The first emitter is a particle which orbits in only one axis, creating a cylinder-looking effect. Then I added a ribbon emitter to my particle system to make it follow the particles which belong to the first emitter. The problem is they don’t spawn.  
Sincerely,  
Berke

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<div class="post-metadata">

**Author:** ![berke822](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@berke822](https://forums.unrealengine.com/u/berke822)\
**Post date:** [June 9, 2018, 4:00pm UTC](https://forums.unrealengine.com/t/ribbon-particles-dont-follow-orbitted-particle/427014/2 "2018-06-09T16:00:45Z")

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By the way, that’s the screenshot:

 ![243694-prt.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/0/9/10907fb177dd20934789002f399bb10799ee16e6.jpeg)
