# Ribbon Particle SubUV?

**URL:** <https://forums.unrealengine.com/t/ribbon-particle-subuv/328384>\
**Category:** FX\
**Tags:** subuv, ribbon, ribbon-trail, unreal-engine, question\
**Created:** [August 12, 2015, 3:16am UTC](https://forums.unrealengine.com/t/ribbon-particle-subuv/328384 "2015-08-12T03:16:42Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_506ef594](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_506ef594](https://forums.unrealengine.com/u/anonymous_user_506ef594)\
**Post date:** [August 15, 2015, 3:55pm UTC](https://forums.unrealengine.com/t/ribbon-particle-subuv/328384/4 "2015-08-15T15:55:36Z")

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So, the panners, UVdistortion, multiple textures moving…does that point to MacroUV settings? I’ve just read about a series of tutorials about that:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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