# Ribbon Emitter works in editor but only 1/10 times on IOS

**URL:** <https://forums.unrealengine.com/t/ribbon-emitter-works-in-editor-but-only-1-10-times-on-ios/358497>\
**Category:** Mobile\
**Tags:** ribbon, unreal-engine, question\
**Created:** [May 25, 2016, 7:24am UTC](https://forums.unrealengine.com/t/ribbon-emitter-works-in-editor-but-only-1-10-times-on-ios/358497 "2016-05-25T07:24:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Tireless](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tireless](https://forums.unrealengine.com/u/Tireless)\
**Post date:** [May 25, 2016, 7:24am UTC](https://forums.unrealengine.com/t/ribbon-emitter-works-in-editor-but-only-1-10-times-on-ios/358497/1 "2016-05-25T07:24:08Z")

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Hi,

I made a ribbon particle emitter that is spawned with “Spawn Emitter Attached” to a movable physics vehicles root joint. It works great in editor but on IOS devices the track show up about 1/10 times. So the emitter is rendering and “working” just not showing up every time. Is my ribbon particle too expensive or similar?

Thanks!

 ![91935-ribbonparticle.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/e/1/be1bd3038a45cea26c865f9c74debbf0f15ea87a.jpeg)

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [May 26, 2016, 10:00pm UTC](https://forums.unrealengine.com/t/ribbon-emitter-works-in-editor-but-only-1-10-times-on-ios/358497/2 "2016-05-26T22:00:55Z")

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Hi Tireless,

This was previously reported with UE-29241 and has already been fixed for 4.12. You can test this out with the latest Preview 5 release for 4.12 available in the Launcher now.

Thank you!

Tim
