Hello everyone
Thanks to all of you for showing interest in the game!
@PresumptivePanda There’s no ETA for a demo or release date yet, but once I’ve finished the three main features (unit builder, interactive missions, and activatable abilities) described above, that will likely be my demo.
In the meantime, even though it’s still very early, you can already try it out and give feedback. I’m doing my best to polish the game based on your input.
@mahammadsutar I really like the unit meshes (they’re a marketplace product), so they are pretty much final. However, everything else is currently a placeholder until I find something better. In any case, it’s a continuous improvement, so anything can change! (Keeping the same art style in mind, of course.)
@The_M0ss_Man What’s currently implemented is a roster creation system with predefined units to choose from a pool. This will be kept.
What I want to add is a new menu where you can create a unit from scratch. You’ll be able to choose the loadout (weapons, head, torso, and legs), which will determine the unit’s attributes, as well as select passive and active abilities. All these choices will define the unit’s strength and, of course, its cost to be included in your roster. =)
Finally, my current focus is to add activatable abilities to increase player interaction.
See you around !
Thanks,