# \[RevShare\] Looking for Environment Artist

**URL:** <https://forums.unrealengine.com/t/revshare-looking-for-environment-artist/2733339>\
**Category:** Got Skills?  Looking for Talent?\
**Tags:** unreal-engine, Level-Design, fab\
**Created:** [July 3, 2026, 7:55pm UTC](https://forums.unrealengine.com/t/revshare-looking-for-environment-artist/2733339 "2026-07-03T19:55:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![f00br](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/f00br/32/1094407_2.png) [@f00br](https://forums.unrealengine.com/u/f00br)\
**Post date:** [July 3, 2026, 7:55pm UTC](https://forums.unrealengine.com/t/revshare-looking-for-environment-artist/2733339/1 "2026-07-03T19:55:58Z")

</div>

**Looking for:**  
Environment / Level Artist as project partner for a late-production narrative game.

Game is fully playable from menu to final scene. Core systems, triggers, UI, inventory, journal, dialogue flow, and surveying mechanic are implemented. I need a partner to bring the world to release quality.

**Our talent:**  
Solo indie developer: Lead, Narrative Director, Audio Systems Designer. I handle code, gameplay, narrative, audio, PM, and direction.

**Project:**  
Narrative adventure set on a remote 1890s North Sea island. The player follows two cartographers through island. Slow-burn, atmospheric, dialogue-driven, non-combat; focused on exploration, environmental storytelling, documents, and cartographic interactions.

The project is being developed seriously as a commercial portfolio title with the goal of reaching a full public release. The strongest current need is an Environment / Level Art partner who can take ownership of the final world pass.

**Visual direction:**  
Strict Retro-3D / Source Engine era. Mid-poly environments, 512px texture budgets, soft lighting, fog, no Nanite, no Lumen, legacy-style UE5 pipeline, 30 FPS lock.

**Responsibilities:**  
Level planning, world building, and level assembly in UE5: set dressing, modular assembly, interiors, prop placement, closing gaps, foliage/terrain/roads, lighting/fog polish, consistent island-wide look, and Level Streaming Volumes.

**Requirements:**

- UE4/UE5 level-building or environment art skills
- Build believable spaces from existing assets
- Comfortable with legacy-style UE5 pipeline
- Portfolio / screenshots / ArtStation / levels you planned or built
- Interest in atmospheric, non-combat narrative games
- Reliability, communication, version control commits

**Length of project:** Final production, ~4–5 months.  
**Split %:** 25% RevShare from net revenue, formal agreement  
**Discord User ID:** wde
