# \[RevShare\] Game Designer Wanted to Help Craft High-Quality UE4 Horror Game

**URL:** <https://forums.unrealengine.com/t/revshare-game-designer-wanted-to-help-craft-high-quality-ue4-horror-game/582138>\
**Category:** Got Skills?  Looking for Talent?\
**Tags:** royalty, design, unreal-engine\
**Created:** [June 15, 2022, 1:43am UTC](https://forums.unrealengine.com/t/revshare-game-designer-wanted-to-help-craft-high-quality-ue4-horror-game/582138 "2022-06-15T01:43:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![FlashTrance](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flashtrance/32/730424_2.png) [@FlashTrance](https://forums.unrealengine.com/u/FlashTrance)\
**Post date:** [June 15, 2022, 1:43am UTC](https://forums.unrealengine.com/t/revshare-game-designer-wanted-to-help-craft-high-quality-ue4-horror-game/582138/1 "2022-06-15T01:43:18Z")

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Yes, I am quite literally looking for an idea guy/gal. I need a partner in crime to help craft a small, high-quality, scary horror experience hosted on Steam!

#MyStory: I’ve been working with UE4 for years. Any feature you can think up, I can implement… inventories, ability systems, walking on walls, flying, card games, skill trees, cover-based shooters, FPS… not cookie-cutter YouTube tutorial implementations; well-thought-out, custom implementations. I’ve set up fully replicated multiplayer prototypes and integrated common network APIs like Steam and EOS many times. I can work in UMG, set up complex animation BPs, optimize “all the threads”, and I write safe, commented, and efficient code.

All that said… what I really do _NOT_ enjoy doing is designing games. Coming up with cool features, designing front-ends, crafting narrative ideas… anything outside of the implementation or deployment phase doesn’t motivate me at all. _ **That’s where you come in!** _

**I’d love to work together as a duo with a sharp Game Designer who is:**

- Familiar with UE4 (i.e. speaks the vernacular and understands how to communicate ideas in Unreal terms)
- Good at clearly and thoroughly communicating ideas and game features (e.g. not just “Uhh, there should be a lobby system. And a shooting system. And the player has night vision. Yup!”)
- Understands how to write technical documents like a GDD (we probably won’t need a GDD, just know how and why they are written)
- Can come up with compelling settings and characters (short experience, keep in mind)
- Willing to work on a game together for anywhere between 6 months and a year
- _Bonus Points: Handling community management and crowdfunding campaigns_

This is your chance to turn your amazing game idea a reality with an experienced developer (who’s not a flake)! I’m open to all sub-genres and gameplay types, as long as it’s horror-themed. PvE/PvP multiplayer, Action RPG, a First-person “Amnesia-like” experience… we can discuss, and ultimately you’re the boss.

50/50 rev-share for _all_ funds that come in (outside of funds obtained for art assets, if necessary). I’d expect to be working on the project between 6 months - 1 year, depending on the scope.

**CONTACT** : DM on here or Discord (FlashTrance#4987)
