Reusable Blueprint for Actor AI Control

Hi everyone, I am an experienced c++ developer but very new to UE4 development. As a first project I downloaded the free map pack https://www.unrealengine.com/marketp…ygon-city-pack and wanted to make all the cars in it bounce up and down, each car bouncing with a different force. Since the map coinsists of tons of car instances i would like an easy way to “script” this up. I can list the variety of blueprints which i have tried to make and tie together but have not been able to figure out how to generically apply an “impulse” to all vehicles.

TLDR: script to apply impulse to all vehicles on the map

All actors node? With tag or something get all actors and apply node.

@Neongho Thanks for the suggestions this works great. Just need to tweak it now

Glad that you got it mate. : D