Some in-game screenshots.
- Added additional detail to most parts of the level
- Implemented functional weapons, pickups and health
- Implemented UI/HUD
- Improved overall lighting
- Finalised level soundtrack
- Implemented Interact - Press E to open doors for example.
- Made exterior look more wet
- Added detail to castle rooftop
- Added drips from roofs to match the rain falloff
- Added tower gate to the exterior that opens with a switch
- Started working on electricity switch in the doctors room
- Added cob webs to hallway towards the end of the level
- Added SFX throughout the map
- AI/Enemies are almost complete and will be added to the level shortly.
TODO:
- Finalise AI and fully implement enemy placement into the map
- Setup culling to fully optimise the level
- Setup a basic main menu/pause screen
- Setup death = restart level or a possible save system
- Create and set up physical materials to provide specific footstep sounds e.g. concrete and grass footsteps
- Finalise movement speed (walk speed/sprint speed)
- Add player damage SFX
- Setup random one liner node for German
enemies once implemented
Here is a simple walkthrough of the level.