Return to Castle Wolfenstein E1L1 Remake - Unreal Engine 4 - Feedback Welcome!

Some in-game screenshots.
































  • Added additional detail to most parts of the level
  • Implemented functional weapons, pickups and health
  • Implemented UI/HUD
  • Improved overall lighting
  • Finalised level soundtrack
  • Implemented Interact - Press E to open doors for example.
  • Made exterior look more wet
  • Added detail to castle rooftop
  • Added drips from roofs to match the rain falloff
  • Added tower gate to the exterior that opens with a switch
  • Started working on electricity switch in the doctors room
  • Added cob webs to hallway towards the end of the level
  • Added SFX throughout the map
  • AI/Enemies are almost complete and will be added to the level shortly.

TODO:

  • Finalise AI and fully implement enemy placement into the map
  • Setup culling to fully optimise the level
  • Setup a basic main menu/pause screen
  • Setup death = restart level or a possible save system
  • Create and set up physical materials to provide specific footstep sounds e.g. concrete and grass footsteps
  • Finalise movement speed (walk speed/sprint speed)
  • Add player damage SFX
  • Setup random one liner node for German

enemies once implemented

Here is a simple walkthrough of the level.

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