Retrieving Player Info from Remote Services (Dedicated Server Login)

Hi Joe,

Thanks for your answer.
That’s how I was planning to handle it, but I don’t see how I can verify the token before the player login without causing a stall in the server.

PreLogin (and similar) expect a success/failure immediately so I could only call the service synchronously, which seems like a clearly bad idea.

Do you have any suggestions on where in the flow I can actually verify that token and get the character information?
Ideally I want something like the match state that is asynchronous in nature.

Thanks