Hey everyone!
I’m creating a couple of zones where I use post processing screen tint rather extensively. Now, this tint affects the colour of all the lights in the zone, as expected. However, manually correcting all of the lights so that red lights aren’t cyan, for instance, gets old fast.
I’ve been thinking about creating self-correcting lights, but I lack a way of accessing the final screen tint, either in C++ or in Blueprint. Is there already a way to do this, or could someone point me in the right direction (source to look at, etc)?