I’m creating a python script in which I would like to find out the layer of the actor. With the new datasmith exporter from Revit every object is now divided into a layer. I am wondering if it is possible to retrieve this information through Python.
First off I am getting every actor like this: actor_list = unreal.EditorLevelLibrary.get_all_level_actors()
After that I want to iterate over those actors and check their respective layer.
In case the above is not possible:
I did find the unreal.LayersBlueprintLibrary in the Python documentation: https://api.unrealengine.com/INT/PythonAPI/class/LayersBlueprintLibrary.html. There is a get_actors method, I assume this will retrieve every object on a particular layer. What I am struggling with though are the inputs for it: it asks for a “*world_context_object” *and I can’t seem to figure out how to get one. Does anyone have a working example of this method to share?