# Retargeting root bone Ue5

**URL:** <https://forums.unrealengine.com/t/retargeting-root-bone-ue5/506512>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE5-0, UE4-26, UE4-27, question\
**Created:** [March 13, 2022, 9:04pm UTC](https://forums.unrealengine.com/t/retargeting-root-bone-ue5/506512 "2022-03-13T21:04:36Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Luffarschack](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Luffarschack](https://forums.unrealengine.com/u/Luffarschack)\
**Post date:** [May 29, 2022, 12:12pm UTC](https://forums.unrealengine.com/t/retargeting-root-bone-ue5/506512/12 "2022-05-29T12:12:57Z")

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Same issue as this post I think [[UE5] Retargeted root motion animations have innacurate pelvis / hip placement - #7 by Hammerhead\_Anims](https://forums.unrealengine.com/t/ue5-retargeted-root-motion-animations-have-innacurate-pelvis-hip-placement/514656/7)

My target skeleton is slightly bigger and my characters root bone is offset back instead. Have you found any solution?

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