Retargeting Mixamo In-Place Animation To Epic Skeleton

It seems to me this is not working anymore. My reparented armatures can’t be uploaded to mixamo and the animations generated with the unmodified armatures have the root bone problem (hips locked).

Did anyone find a way to get this to work?

Current workaround for me is using Terribilis’ Mixamo Converter: Mixamo Converter
and reparenting them from the Mannequin.