Retargeting Mixamo In-Place Animation To Epic Skeleton

I guess you can use the animation and rigging toolkit for maya-I havent tried it
or
retarget inside unreal, but you have to create a rig in retarget manager which includes matching all the bone names (root remain none). I found this maxscript on mixamo forums which I guess renames the bones. I don’t have max, but it’s good for bone reference:

$‘mixamorig:Hips’.name=“pelvis”
$‘mixamorig:Spine’.name=“spine_01”
$‘mixamorig:Spine1’.name=“spine_02”
$‘mixamorig:Spine2’.name=“spine_03”
$‘mixamorig:Neck’.name=“neck_01”
$‘mixamorig:Head’.name=“head”
–$‘mixamorig:HeadTop_End’.name=“”
$‘mixamorig:LeftShoulder’.name=“clavicle_l”
$‘mixamorig:LeftArm’.name=“upperarm_l”
$‘mixamorig:LeftForeArm’.name=“lowerarm_l”
$‘mixamorig:LeftHand’.name=“hand_l”

$‘mixamorig:LeftHandThumb1’.name=“thumb_01_l”
$‘mixamorig:LeftHandThumb2’.name=“thumb_02_l”
$‘mixamorig:LeftHandThumb3’.name=“thumb_03_l”
–$‘mixamorig:LeftHandThumb4’.name=“”
$‘mixamorig:LeftHandIndex1’.name=“index_01_l”
$‘mixamorig:LeftHandIndex2’.name=“index_02_l”
$‘mixamorig:LeftHandIndex3’.name=“index_03_l”
–$‘mixamorig:LeftHandIndex4’.name=“”
$‘mixamorig:LeftHandMiddle1’.name=“middle_01_l”
$‘mixamorig:LeftHandMiddle2’.name=“middle_02_l”
$‘mixamorig:LeftHandMiddle3’.name=“middle_03_l”
–$‘mixamorig:LeftHandMiddle4’.name=“”
$‘mixamorig:LeftHandRing1’.name=“ring_01_l”
$‘mixamorig:LeftHandRing2’.name=“ring_02_l”
$‘mixamorig:LeftHandRing3’.name=“ring_03_l”
–$‘mixamorig:LeftHandRing4’.name=“”
$‘mixamorig:LeftHandPinky1’.name=“pinky_01_l”
$‘mixamorig:LeftHandPinky2’.name=“pinky_02_l”
$‘mixamorig:LeftHandPinky3’.name=“pinky_03_l”
–$‘mixamorig:LeftHandPinky4’.name=“”
$‘mixamorig:RightShoulder’.name=“clavicle_r”
$‘mixamorig:RightArm’.name=“upperarm_r”
$‘mixamorig:RightForeArm’.name=“lowerarm_r”
$‘mixamorig:RightHand’.name=“hand_r”

$‘mixamorig:RightHandThumb1’.name=“thumb_01_r”
$‘mixamorig:RightHandThumb2’.name=“thumb_02_r”
$‘mixamorig:RightHandThumb3’.name=“thumb_03_r”
–$‘mixamorig:RightHandThumb4’.name=“”
$‘mixamorig:RightHandIndex1’.name=“index_01_r”
$‘mixamorig:RightHandIndex2’.name=“index_02_r”
$‘mixamorig:RightHandIndex3’.name=“index_03_r”
–$‘mixamorig:RightHandIndex4’.name=“”
$‘mixamorig:RightHandMiddle1’.name=“middle_01_r”
$‘mixamorig:RightHandMiddle2’.name=“middle_02_r”
$‘mixamorig:RightHandMiddle3’.name=“middle_03_r”
–$‘mixamorig:RightHandMiddle4’.name=“”
$‘mixamorig:RightHandRing1’.name=“ring_01_r”
$‘mixamorig:RightHandRing2’.name=“ring_02_r”
$‘mixamorig:RightHandRing3’.name=“ring_03_r”
–$‘mixamorig:RightHandRing4’.name=“”
$‘mixamorig:RightHandPinky1’.name=“pinky_01_r”
$‘mixamorig:RightHandPinky2’.name=“pinky_02_r”
$‘mixamorig:RightHandPinky3’.name=“pinky_03_r”
–$‘mixamorig:RightHandPinky4’.name=“”

$‘mixamorig:LeftUpLeg’.name=“thigh_l”
$‘mixamorig:LeftLeg’.name=“calf_l”
$‘mixamorig:LeftFoot’.name=“foot_l”
$‘mixamorig:LeftToeBase’.name=“ball_l”
–$‘mixamorig:LeftToe_End’.name=“”

$‘mixamorig:RightUpLeg’.name=“thigh_r”
$‘mixamorig:RightLeg’.name=“calf_r”
$‘mixamorig:RightFoot’.name=“foot_r”
$‘mixamorig:RightToeBase’.name=“ball_r”
–$‘mixamorig:RightToe_End’.name=“”

root = bone()

root.name=“root”

$‘pelvis’.parent = root

could there be a script for blender maybe?