# Retargeting Animation; What am I doing wrong?!

**URL:** <https://forums.unrealengine.com/t/retargeting-animation-what-am-i-doing-wrong/489577>\
**Category:** Character & Animation\
**Tags:** retarget-pose, unreal-engine, question\
**Created:** [October 6, 2021, 12:28am UTC](https://forums.unrealengine.com/t/retargeting-animation-what-am-i-doing-wrong/489577 "2021-10-06T00:28:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BStoneArch](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BStoneArch](https://forums.unrealengine.com/u/BStoneArch)\
**Post date:** [October 6, 2021, 12:28am UTC](https://forums.unrealengine.com/t/retargeting-animation-what-am-i-doing-wrong/489577/1 "2021-10-06T00:28:22Z")

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Hey all, I’ve been struggling to retarget a set of animations all day. I have my target skeleton set up with a root and it seems to be working fine. I have rigged it using the ‘humanoid’ setting and mapped the appropriate joints. I have a set of basketball animations that uses a different skeleton. I rigged that skeleton using the ‘humanoid’ setting and also mapped the appropriate joints. I also have the default unreal skeleton that is mapped properly. So 3 skeletons total. When I retarget my basketball animations to the default UE skeleton, it works perfectly fine. When I retarget my basketball animations to the skeleton I intend to use, the animation doesn’t turn out right and is all wonky. Does anybody have any ideas as to why this is? I’ve posted a video depicting the issue below. Thanks!

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/9/4/3943adbd5a50a679a0d74bacc0282b9282510dc0.jpeg "UE4 Animation Retargeting Issue") ](https://www.youtube.com/watch?v=M0xenTXmIHY)
