Hiya! I try to keep my “I have a problem” posts to a minimum, but sometimes I just get stuck. Sorry.
I’ve been working through the transition from Blender to UE4 for about two months now and it appears I still have some things to learn. I made two character meshes + animation sets in Blender and imported them successfully into UE4, and when used distinct from one another they work fine.
The problem is I want to take an animation from Character A and retarget it to Character B. Both are linked up to the humanoid skeleton – and both were built from the same base mesh anyway, so there shouldn’t be an issue. Except when I retarget CharA’s animation to CharB, the whole mesh is shrunk down to about a tenth of its natural size. Zooming in I can see the animation itself is playing identically. (More or less.)
For testing purposes I took an animation from CharB and retargeted it to CharA, and sure enough, the opposite happens and CharA is stretched out to ten times its natural size.
So, uh, I dunno. I would have thought there would be little room for error in this case. Any suggestions?