# Retarget Animation Causes Target Mesh to Shrink

**URL:** <https://forums.unrealengine.com/t/retarget-animation-causes-target-mesh-to-shrink/306190>\
**Category:** Character & Animation\
**Tags:** unreal-engine, skeletalmesh, question\
**Created:** [February 6, 2015, 4:02pm UTC](https://forums.unrealengine.com/t/retarget-animation-causes-target-mesh-to-shrink/306190 "2015-02-06T16:02:09Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![SolarVelocity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SolarVelocity](https://forums.unrealengine.com/u/SolarVelocity)\
**Post date:** [December 23, 2015, 5:23pm UTC](https://forums.unrealengine.com/t/retarget-animation-causes-target-mesh-to-shrink/306190/5 "2015-12-23T17:23:35Z")

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I assume you are using blender, have you looked at this?

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Also, I had to use AutoDesk FBX converter to convert exported FBX from Blender so I could import to FBX to UE4. Are you doing this?

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