Restrict Skeletal Mesh to specific Skeleton

Hi there. I would like to have exchangeable outfits and it’s stored in the WorldSettings.
How can I restrict a[FONT=Courier New]** SkeletalMesh*** to be restricted to a certain Skeleton Asset so I can only select Skeletal Meshes that fit to my Character?

Out of interest, why in World Settings? Seems like an odd place for it to be.

The simplest way to do this would be to create an Array of ‘Allowed Meshes’, and only allow players to pick from that list. No other way I can think of, though I’d probably use a DataTable asset instead.