Restart Player after SetLifeSpan destroys

There we go :slight_smile: That worked great. Thank you!

void AFPSCharacter::LifeSpanExpired()
{
	// Get the player controller
  	APlayerController* playerController = Cast<APlayerController>(GetController());

	Super::LifeSpanExpired();

	if (playerController)
	{
		// Tell the server to restart the player
		playerController->ServerRestartPlayer();
	}
}