I am currently trying to implement a multiplayer respawning system so that every player gets respawned 2 seconds after their death. I implemented some of it, but the way it currenttly works is if I kill 3 players, only the one that got killed last gets respawned and I have no ideas what to do as a workaround. The implementation is done in the GameMode blueprint, so that might be a problem, but I’d like to keep it there so that the respawning remains specific for the game mode. There is generally some more logic that deals with Victim Actor, Killer Actor and Killer Pawn which I have removed for the simplicity of the picture below.