Thank you!!!
It works perfectly, unfortunately I hadn’t used delegates until today so I had to do a little research about it.
At the beginning it gave me “none access trying to” because I’m spawning AI actors so the output node was on pawns, so I had to reuse a cast to enemy base to convert from Pawn to Actor (I guess?).
If there is a more functional alternative to the cast or simply if you think I haven’t understood the real problem (which is very likely) please feel free to suggest.