# Respawn() Does Not Respect Rotation Value

**URL:** <https://forums.unrealengine.com/t/respawn-does-not-respect-rotation-value/1485939>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [December 5, 2023, 6:41pm UTC](https://forums.unrealengine.com/t/respawn-does-not-respect-rotation-value/1485939 "2023-12-05T18:41:07Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![TomJank](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tomjank/32/887940_2.png) [@TomJank](https://forums.unrealengine.com/u/TomJank)\
**Post date:** [December 5, 2023, 6:44pm UTC](https://forums.unrealengine.com/t/respawn-does-not-respect-rotation-value/1485939/3 "2023-12-05T18:44:33Z")

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While we are at, can we also get the respawn fixed so the player returns to the actual playspace when revived if they are over their spawn limit?

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_[View the full topic](https://forums.unrealengine.com/t/respawn-does-not-respect-rotation-value/1485939)._
