# Respawn() Does Not Respect Rotation Value

**URL:** <https://forums.unrealengine.com/t/respawn-does-not-respect-rotation-value/1485939>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [December 5, 2023, 6:41pm UTC](https://forums.unrealengine.com/t/respawn-does-not-respect-rotation-value/1485939 "2023-12-05T18:41:07Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [December 5, 2023, 6:41pm UTC](https://forums.unrealengine.com/t/respawn-does-not-respect-rotation-value/1485939/1 "2023-12-05T18:41:07Z")

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### Please select what you are reporting on:

Verse

### What Type of Bug are you experiencing?

Verse

### Summary

If you try to Respawn a player with verse, it doesn’t respect the Rotation value that is REQUIRED by the function. It seems to put the character at their original rotation value of the spawner they came out of (maybe).

### Steps to Reproduce

Just Respawn and agent in game and set the rotation, it doesn’t apply to the player

### Expected Result

The Rotation value should apply correctly and the character should be rotated the way they are set to in the Respawn function

### Observed Result

Character is NOT facing the correct orientation

### Platform(s)

PC

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [December 5, 2023, 6:43pm UTC](https://forums.unrealengine.com/t/respawn-does-not-respect-rotation-value/1485939/2 "2023-12-05T18:43:59Z")

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UCB-1113 incident has been created. Status is ‘Awaiting Validation’.

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**Author:** ![TomJank](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tomjank/32/887940_2.png) [@TomJank](https://forums.unrealengine.com/u/TomJank)\
**Post date:** [December 5, 2023, 6:44pm UTC](https://forums.unrealengine.com/t/respawn-does-not-respect-rotation-value/1485939/3 "2023-12-05T18:44:33Z")

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While we are at, can we also get the respawn fixed so the player returns to the actual playspace when revived if they are over their spawn limit?

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**Author:** ![2GHSamburskoy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@2GHSamburskoy](https://forums.unrealengine.com/u/2GHSamburskoy)\
**Post date:** [December 5, 2023, 7:00pm UTC](https://forums.unrealengine.com/t/respawn-does-not-respect-rotation-value/1485939/4 "2023-12-05T19:00:23Z")

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I support and add: when passing the revival limit, the player who was revived with `Respawn()` will not be able to spectate anyone. His camera will hang in the air at the place of elimination.
