Please do not bump threads that have not gone unanswered for at least 4 days. This clutters the forums and makes it significantly more difficult to parse through information. However, I would recommend hiding and unhiding your blueprint instead of using destroy actor. This will make it to where you can simply “remove” the actor from play and then it “returns” without actually having to destroy the actor, so no functionality is interrupted.
[= ;406442]
Hi ,
Please do not bump threads that have not gone unanswered for at least 4 days. This clutters the forums and makes it significantly more difficult to parse through information.
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4 days? omg, I’m gonna be getting crazy during all that time
[= ;406442]
However, I would recommend hiding and unhiding your blueprint instead of using destroy actor. This will make it to where you can simply “remove” the actor from play and then it “returns” without actually having to destroy the actor, so no functionality is interrupted.
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Yeah thanks, it worked but there’s a problem: if I take the pickup and then stand there, when the pickup reappears I want to immediatly retake the pickup.
What it happens, is that the Mesh of the pickup respawns on the character. The only way to take the pickup, at this point, is moving the character.
[=;406447]
4 days? omg, I’m gonna be getting crazy during all that time
Yeah thanks, it worked but there’s a problem: if I take the pickup and then stand there, when the pickup reappears I want to immediatly retake the pickup.
What it happens, is that the Mesh of the pickup respawns on the character. The only way to take the pickup, at this point, is moving the character.
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When you unhide the actor, do a “Get all overlapping actors” and if a player is overlapping, force the function to run again.