# \[RESOLVED\] "Editor is not connected"

**URL:** <https://forums.unrealengine.com/t/resolved-editor-is-not-connected/1297453>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [September 15, 2023, 4:39pm UTC](https://forums.unrealengine.com/t/resolved-editor-is-not-connected/1297453 "2023-09-15T16:39:20Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![im\_a\_lama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/im_a_lama/32/995063_2.png) [@im\_a\_lama](https://forums.unrealengine.com/u/im_a_lama)\
**Post date:** [September 22, 2023, 2:12pm UTC](https://forums.unrealengine.com/t/resolved-editor-is-not-connected/1297453/14 "2023-09-22T14:12:13Z")

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Ok I apparently fixed the issue, it was coming from my EmptyProps which had a low poly editor only mesh (no collision, use simple as complex), but replacing those by a real empty prop worked.

Maybe this is because of distance fields I use in the ball material? Really strange though

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