# \[Resolved\] 15 load errors on startup : blank map

**URL:** <https://forums.unrealengine.com/t/resolved-15-load-errors-on-startup-blank-map/2105777>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-editor-for-fortnite, fortnite\
**Created:** [November 5, 2024, 10:43am UTC](https://forums.unrealengine.com/t/resolved-15-load-errors-on-startup-blank-map/2105777 "2024-11-05T10:43:23Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Hicsy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hicsy/32/1077500_2.png) [@Hicsy](https://forums.unrealengine.com/u/Hicsy)\
**Post date:** [November 5, 2024, 10:43am UTC](https://forums.unrealengine.com/t/resolved-15-load-errors-on-startup-blank-map/2105777/1 "2024-11-05T10:43:23Z")

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### Summary

New install, 1 “Load Error” after init, 15 errors after new blank project. Please remove broken links. thanks! \<3

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

UI/Tools

### Steps to Reproduce

1/ install uefn  
2/ Launch uefn. wait shaders etc.  
If your layout has message log open, you will already see one load error.  
3/ templates \> blank \> create  
You should now have 15 Load Errors

### Expected Result

no load errors on a blank project with a fresh install. No errors at all, really.

### Observed Result

15 errors.  
While trying to load package /Game/Sounds/Fort\_UI\_Sounds/FrontEnd/Store/MSS\_UI\_Store\_MTX\_Offer\_Whoosh, a dependent package /Game/Sounds/Fort\_UI\_Sounds/FrontEnd/New\_FrontEnd/UI\_FN\_Hero\_Tab\_PopUps\_01 was not available. Additional explanatory information follows:  
FPackageName: Skipped package /Game/Sounds/Fort\_UI\_Sounds/FrontEnd/New\_FrontEnd/UI\_FN\_Hero\_Tab\_PopUps\_01 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Games/Fortnite/FortniteGame/Content/Sounds/Fort\_UI\_Sounds/FrontEnd/New\_FrontEnd/UI\_FN\_Hero\_Tab\_PopUps\_01.uasset’. Perhaps it has been deleted or was not synced?  
etc

### Platform(s)

windows

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<div class="post-metadata">

**Author:** ![RetroGRich](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/retrogrich/32/988224_2.png) [@RetroGRich](https://forums.unrealengine.com/u/RetroGRich)\
**Post date:** [November 5, 2024, 3:51pm UTC](https://forums.unrealengine.com/t/resolved-15-load-errors-on-startup-blank-map/2105777/2 "2024-11-05T15:51:17Z")

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Same issue with my completed map. Everything loaded fine the remix hit now, 58 load errors every time I clean up my files it runs and loads. Once I close and re-open UEFN same issue!

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**Author:** ![MR.CREATIVE.X](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mr.creative.x/32/993530_2.png) [@MR.CREATIVE.X](https://forums.unrealengine.com/u/MR.CREATIVE.X)\
**Post date:** [November 6, 2024, 12:58am UTC](https://forums.unrealengine.com/t/resolved-15-load-errors-on-startup-blank-map/2105777/3 "2024-11-06T00:58:43Z")

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exactly the same for me . when will they fix it ? can’t be since hundreds of hours of work were in vain

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**Author:** ![SoyDallas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/soydallas/32/968257_2.png) [@SoyDallas](https://forums.unrealengine.com/u/SoyDallas)\
**Post date:** [November 7, 2024, 1:45am UTC](https://forums.unrealengine.com/t/resolved-15-load-errors-on-startup-blank-map/2105777/4 "2024-11-07T01:45:06Z")

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Same issues here. Mostly related to Fortnite Niagara. Here are a few.

```auto
While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Chrome/NS_Impact_Chrome, a dependent package /Game/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2 was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/ShellEject/NS_ShellsFire_Sound_Burst, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Water/NS_Impact_Water_Athena/NS_Impact_Water_Apollo, a dependent package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner.uasset'. Perhaps it has been deleted or was not synced?

```

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<div class="post-metadata">

**Author:** ![Hicsy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hicsy/32/1077500_2.png) [@Hicsy](https://forums.unrealengine.com/u/Hicsy)\
**Post date:** [November 13, 2024, 6:07am UTC](https://forums.unrealengine.com/t/resolved-15-load-errors-on-startup-blank-map/2105777/5 "2024-11-13T06:07:20Z")

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my quick anecdotal update for the community readers:

I continued with starting to re-learn UEFN over the weekend; My greybox level got up to 56 missing items. Nothing but the blank level, a single greybox (duped a bunch of times), 2 more spawners,2 triggers, 2 mutators, and a skill device. 🤷

Anyway, as a test today: I started a new blank project and can confirm the blank island template now “only” has 12 missing items… so despite the silence, hopefully someone at Epic is tying up some loose ends ❤

Still, it’s odd their build tool isn’t throwing errors re broken links. Makes you wonder how many other build-alerts are currently muted.

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<div class="post-metadata">

**Author:** ![jmodev](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jmodev/32/710746_2.png) [@jmodev](https://forums.unrealengine.com/u/jmodev)\
**Post date:** [November 29, 2024, 4:50am UTC](https://forums.unrealengine.com/t/resolved-15-load-errors-on-startup-blank-map/2105777/6 "2024-11-29T04:50:31Z")

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Also experiencing this. It isn’t affecting opening any of my projects nor has it had any negative impacts- yet. Errors are always regarding the default Fortnite content (not any content I’ve imported), and occurs as soon as UEFN is first loaded, with no project opened yet. I seem to get 3 errors consistently in this situation: 2 related to Fortnite Niagara (though the exact packages skipped differ from the examples above), and 1 from /Game/Sounds/Fort\_UI\_Sounds.

And upon opening a brand new, blank UEFN project, I get 12 errors, 10 of which are also Niagara related and the other 2 are involving /Game/Effects/MudInteraction. Specifically:

```auto
While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Chrome/NS_Impact_Chrome, a dependent package /Game/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2 was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/ShellEject/NS_ShellsFire_Sound_Burst, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Water/NS_Impact_Water_Athena/NS_Impact_Water_Apollo, a dependent package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Water/NS_Impact_Water_Athena/NS_Impact_Water_Apollo, a dependent package /Game/Effects/Niagara/Modules/Mesh/FN_Mesh_Attributes was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Mesh/FN_Mesh_Attributes has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Mesh/FN_Mesh_Attributes.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Water/NS_Impact_Water_Athena/NS_Impact_Water_Apollo, a dependent package /Game/Effects/Niagara/Emitters/Weapons/FN_NE_Weapons_Debris_SpriteSubUV/FN_Weapons_Debris_Sprite_SubUV_BETA was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Emitters/Weapons/FN_NE_Weapons_Debris_SpriteSubUV/FN_Weapons_Debris_Sprite_SubUV_BETA has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Emitters/Weapons/FN_NE_Weapons_Debris_SpriteSubUV/FN_Weapons_Debris_Sprite_SubUV_BETA.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Water/NS_Impact_Water_Athena/NS_Impact_Water_Apollo, a dependent package /Game/Effects/Niagara/Modules/Water/WaterBodyLocation was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Water/WaterBodyLocation has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Water/WaterBodyLocation.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Water/NS_Impact_Water_Athena/NS_Impact_Water_Apollo, a dependent package /Game/Effects/Niagara/Emitters/Water/FoamEffect/FN_Water_Foam_SnapToSurface was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Emitters/Water/FoamEffect/FN_Water_Foam_SnapToSurface has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Emitters/Water/FoamEffect/FN_Water_Foam_SnapToSurface.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/NS_Weapon_Reload_Smoke, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Athena/Effects/Weapons/NS_Sniper_Scope_Glint, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/ShellEject/NS_ShellsFire_Sound_Looping, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Effects/MudInteraction/NS_Mud_Bullet_Impact, a dependent package /Game/Effects/MudInteraction/Emitters/NE_Parent_Mud_Splash was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/MudInteraction/Emitters/NE_Parent_Mud_Splash has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/MudInteraction/Emitters/NE_Parent_Mud_Splash.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Effects/MudInteraction/NS_Mud_Bullet_Impact, a dependent package /Game/Effects/MudInteraction/Emitters/NE_Parent_Mud_DropsCollision was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/MudInteraction/Emitters/NE_Parent_Mud_DropsCollision has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/Epic Games/Fortnite/FortniteGame/Content/Effects/MudInteraction/Emitters/NE_Parent_Mud_DropsCollision.uasset'. Perhaps it has been deleted or was not synced?

```

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<div class="post-metadata">

**Author:** ![Hicsy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hicsy/32/1077500_2.png) [@Hicsy](https://forums.unrealengine.com/u/Hicsy)\
**Post date:** [November 30, 2024, 5:02am UTC](https://forums.unrealengine.com/t/resolved-15-load-errors-on-startup-blank-map/2105777/7 "2024-11-30T05:02:35Z")

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Thanks for this concise information! This seems like a pretty spot-on elaboration of what is happening.

How often does UEFN team push minor patches?

**Thanks everyone for your inputs and confirmations so far** \<3  
If we find new broken links, plz feel free to add.  
_(let’s keep this report to discussing the broken links on engine startup and new project)_

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<div class="post-metadata">

**Author:** ![Hicsy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hicsy/32/1077500_2.png) [@Hicsy](https://forums.unrealengine.com/u/Hicsy)\
**Post date:** [May 2, 2025, 11:29am UTC](https://forums.unrealengine.com/t/resolved-15-load-errors-on-startup-blank-map/2105777/8 "2025-05-02T11:29:18Z")

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> [@Numerous warnings caused by Niagara assets used by Fortnite occur when launching the project.](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/45):
>
> FORT-760457 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 35.00.

Fixed today, no more Niagara errors on startup.  
Plz close
