Hi, I’m working on HUD stuff right now, and I want to display my character on my UMG.
I’ve been successful at displaying itself so far.
But when I set the target texture resolution vertically longer, (e.g. 720 x 960)
the texture goes dark and looks weird.
The thing is this does not happen when I set the projection type as perspective.
This happens only when I try to go with orthographic projection.
And I really need to do this along the ortho way.
Can anybody help me, please?