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Resolution problem on render target by orthographic SceneCapture2D:

Hi, I’m working on HUD stuff right now, and I want to display my character on my UMG.

I’ve been successful at displaying itself so far.

But when I set the target texture resolution vertically longer, (e.g. 720 x 960)

the texture goes dark and looks weird.

The thing is this does not happen when I set the projection type as perspective.

This happens only when I try to go with orthographic projection.

And I really need to do this along the ortho way.

Can anybody help me, please?