When resizing of 2D elements in the engine happens, it seems the quality isn’t as good as if, say, I did it photoshop. Is there something I’m missing here? Been trying to do things like change AA, add/remove mipmaps, but I still can’t get the same quality as a normal resize in a photo editing program.
Here’s the references:
This is from the engine
And this is resized in a photo editor
The engine screenshot is using UMG for the assets but the same thing happens with paper2D as well.