Resizing of Paper2D sprites/UMG images

When resizing of 2D elements in the engine happens, it seems the quality isn’t as good as if, say, I did it photoshop. Is there something I’m missing here? Been trying to do things like change AA, add/remove mipmaps, but I still can’t get the same quality as a normal resize in a photo editing program.

Here’s the references:

This is from the engine

And this is resized in a photo editor

The engine screenshot is using UMG for the assets but the same thing happens with paper2D as well.

Scratch that, the mipmaps we’re giving good quality in the end, it was just that paper2D elements are having some sort of effect applied to them that tinted them a little and added some artifacts (even with unlit material and no post processing volume).

Also if you’re having a bit of trouble still with the quality try setting the filter to Tri-Linear and it should smooth out the rest of the sprite despite size.