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Resetting HMD resets view to standing height

Hi- I am designing a seated VR experience and when the HMD orientation and position is reset- the view resets to a standing position- which obviously is too high
for a seated experience.

Can I either offset the standing eye-height when resetting the HMD so it resets to a seated position or where can I change the standing eye-height to make it lower so that when HMD is reset
it’s as low as it would be if the player was seated?

Sorry if this is an easy or obvious thing to change, i’m still a total noob in Unreal 4. Thanks.

Solved by reducing capsule half height.