ResetOwnedComponents causes components to be dropped from actor

H ithere,

The bug ticket was marked as not an engine bug, referencing assets this way is unintended.

Breaking the hard reference chain, and moving the shared game data to a primary asset should fix your issues.

The lyra sample project has an example of storing game data.

See ULyraGameData and ULyraAssetManager for examples of this pattern.

I will go ahead and close this case now. Feel free to open another if you have any further questions

Kind Regards

Keegan Gibson