H ithere,
The bug ticket was marked as not an engine bug, referencing assets this way is unintended.
Breaking the hard reference chain, and moving the shared game data to a primary asset should fix your issues.
The lyra sample project has an example of storing game data.
See ULyraGameData and ULyraAssetManager for examples of this pattern.
I will go ahead and close this case now. Feel free to open another if you have any further questions
Kind Regards
Keegan Gibson