Im sure its a super easy fix But Im just not understanding what my image is doing compared to the editor.
My canvas panal (workspace) seems to be stuck in 1920x1080.
I want to work in 2560x1440 as Im photoshopping and editng in those sizes, Ive expanded the canvas panal so it does say 2560x1440[16:9] In the bottom left but the resolutions dont actually change.
It means all my images are scaled down to 1080.
My charecter image I want is currently 749x1440 in photoshop which will take up a section of the screen, but inside the canvas panal, the sizebox is showing 430somethingx1080.
(Sorry I closed everything as Im on my way out the door.)
If this doesnt make sense Ill get some pictures together.
Im sure its just something in project settings I cant find.
any help would be huge! I really wanna crack on when I get back after work.
First, open the textures and ensure that “Max Texture Size” is set to 0 and that you are using UI texture compression. Now, open the widget(s) and change the anchoring of the images to 0,0 minimum and 1,1 maximum. If that doesn’t help, then expand the Brush property and change the ‘Image Size’ to your desired value.