Some improvements to planar reflections that will be in 4.13:
Height fog now works properly in planar reflections
- The ray used for computing fog is first clipped by the reflection plane
Fading out planar reflections based on roughness since they don’t have support for variable roughness (fade starts at .2 roughness, ends at .3)
Added bRenderSceneTwoSided to planar reflections, which can be useful to limit leaking
Added ShowOnlyActors and HiddenActors to SceneCaptureComponent for easy use without having to call BP functions
Added bShowPreviewPlane to planar reflection actors
The view state is recreated on planar reflection edit, which resets the Temporal AA history, allowing instant previewing of changes